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Games Instructions

Golf Battle Instructions

Start
1.  With the erasable marker write numbers 1-9 in circles next to greens in any order you choose.
2.  Place pegs in tee boxes and greens, leaving tee box 1 empty.
3. Jump adjacent peg in any possible direction removing jumped peg from board.  Continue until no more jumps can be made.  One of the pegs must be in green 1 for turn to be complete.  If so, add total of pegs left on board and write score on scorecard.  If not, add number of pegs remaining on board plus 5 penalty points and write on scorecard.
4.  For each turn, reload board, leaving the tee box that matches the next number on the scorecard empty. Repeat steps 3 and 4.  For each turn to be completed successfully one of the remaining pegs must be in the green that matches the turn number.  The player who has the lowest score at the end of the game wins

 

Bullseye Battle Instructions

Start
1.  With the erasable marker write numbers 1-9 in boxes below targets in any order you choose.
2.  Place pegs in dart boxes and targets, leaving dart box 1 empty.
3. Jump adjacent peg in any possible direction removing jumped peg from board.  Continue until no more jumps can be made.  One of the pegs must be in target 1 for turn to be complete.  If so, add total of pegs left on board and write score on scorecard.  If not, add number of pegs remaining on board plus 5 penalty points and write on scorecard.
4.  For each turn, reload board, leaving the dart box that matches the next number on the scorecard empty. Repeat steps 3 and 4.  For each turn to be completed successfully one of the remaining pegs must be in the target that matches the turn number.  The player who has the lowest score at the end of the game wins

 

K. O. Battle Instructions

Start
1.  With the erasable marker write numbers 1-9 in  squares below boxers in any order you choose.
2.  Place pegs in rings and boxers, leaving ring 1 empty.
3. Jump adjacent peg in any possible direction removing jumped peg from board.  Continue until no more jumps can be made.  One of the pegs must be in boxer 1 for turn to be complete.  If so, add total of pegs left on board and write score on scorecard.  If not, add number of pegs remaining on board plus 5 penalty points and write on scorecard.
4.  For each turn, reload board, leaving the ring that matches the next number on the scorecard empty. Repeat steps 3 and 4.  For each turn to be completed successfully one of the remaining pegs must be in the boxer that matches the turn number.  The player who has the lowest score at the end of the game wins

 

 

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